Celestrike
Guide · Orbit types

Low Earth orbit

Published 19 October 2026 · All guides

In short: low Earth orbit (LEO) is anything up to about 2,000 km above the surface. Satellites there go round in roughly 90 to 127 minutes. It is close, so cameras see sharply and radio links are quick, and it is cheap to reach. The costs are that each satellite sees a place only briefly, air drag slowly pulls it down, and it is the most crowded and debris-strewn region of space.

How high and how fast

The lowest practical orbits are around 160 km; below that, drag brings a satellite down within days. The usual upper limit quoted is 2,000 km. Across that band a lap takes from about 88 minutes at the bottom to about 127 at the top, at speeds of 7 to 8 km/s. Satellites in low orbit go round the Earth around fifteen times a day.

What lives there

The advantages

Being close is the whole point. A camera resolves finer detail, a radio needs less power, and the trip to orbit costs less, so more mass goes up per launch. Low orbits are also reachable for servicing, as Hubble's five Shuttle repair missions showed.

The costs

Two special low orbits

A polar orbit, tilted near 90 degrees, passes over every part of the Earth as the planet turns beneath it. A sun-synchronous orbit is a near-polar orbit whose tilt is chosen so it passes over each place at the same local time every day, which is why imaging satellites favour it.

Where Celestrike comes in

Celestrike starts you in low orbit. Its low imagers fly at 620 km, where they see finely but only briefly, and its signals satellites a little higher. Every satellite pays upkeep in propellant to stay where it is. Celestrike is a free spy-satellite strategy game for iPhone and Android, played on real orbits — on the App Store and Google Play.

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