Celestrike
For writers and creators

Press kit

Last updated 25 August 2026

Everything here is free to use in coverage, no permission needed. For a review build, an interview or anything not listed, email press@celestrike.com.

Fact sheet

Title
Celestrike
Developer
Independent, solo
Platform
iOS (iPhone, portrait). Android after launch.
Release
September 2026
Price
Free. One optional cosmetic purchase.
Genre
Orbital strategy / simulation
Modes
Single player
Connectivity
Fully offline. No accounts, no server.
Website
celestrike.com

Descriptions

One line

An orbital-warfare game about running a satellite intelligence company, with the real physics left in.

Short

Celestrike puts you in charge of a satellite intelligence company. Design a platform inside a budget, launch it into an orbit you can live with, and earn on what it can see. Orbits are genuinely Keplerian, delta-v is finite and never refills in flight, and every burn is a permanent decision about the rest of that satellite's working life.

Full

Celestrike is a mobile strategy game about espionage logistics. You are not flying a spaceship — you are running an intelligence business whose physics won't negotiate.

Two pillars govern everything. Orbit is the gameplay: where a satellite sits decides what it can see, how often it comes back, and who can reach it. Low orbit gives sharp imagery and four minutes to get the shot; geostationary lets you stare at one longitude forever and resolve almost nothing. Neither is an upgrade over the other, and progression never pushes players upward — it only widens the set of regimes they can operate in.

Delta-v is the scarcity: money is a flow, but the fuel budget a satellite launches with is a fixed stock that only a servicing mission can restore. It is never sold for real money. That single constraint produces the game's arc — launched, productive, over-manoeuvred, stranded in a mediocre orbit, decommissioned and replaced.

Underneath, orbits are propagated from six classical elements with J2 nodal precession, so ground tracks drift correctly between passes and sun-synchronous orbits behave. There is no simulation tick: position at any timestamp is computable in constant time, which means the world does not run while you are away so much as remain derivable. Close the app for an hour and the intel is exactly where the orbit says it should be.

Features

Artwork

Right-click to save, or link directly.

Screenshots of the shipping build will be added here at launch.

The angle, if it helps

The premise is barely fiction. Geostationary inspector satellites shadowing each other is documented, ongoing behaviour — in 2023 a US surveillance satellite manoeuvred toward two newly arrived Chinese satellites in the belt, which scattered, one of them repositioning to get a sunlit view of its observer. Celestrike is a game about that world, built by someone who thought the interesting part was the logistics rather than the lasers.

It is also a deliberately unfashionable design: free with no capability gated, no energy timer, no ads, no offline attacks, and a scarce resource that is explicitly not for sale.

Contact

press@celestrike.com